![]() Paralives will have free content updates after release and might have DLC's but few of them. The price is to be announced! This won't be a free-to-play game. Script mods are not planned at the moment. Yes! Players will be able to share their creations, custom content and mods through Steam Workshop. > Does the game support user created content? Paralives will not have a phone or tablet version. > Will Paralives be available on mobile devices? There are no plans for console versions at the moment. > Will Paralives be available on consoles? The camera will be a free 3D camera, like in other simulation games. Paralives does not have a first person or third person mode. > Is there a first person or third person mode? There might be a beta in the future but it's not planned yet. ![]() No, but you can add it to your wishlist on Steam! It's almost like a pre-order but without having to spend money! > Is there a beta and can I become a tester? The game will be available on Steam for PC and Mac. > Where can I get the game when it releases? This is a single player game and it does not require an internet connection to play. Please read this public Patreon post for more info about that. (And that they sold us base game features as DLC afterward.The game is still at an early stage of development so there's no release estimate for now. Their problems weren't that they didn't listen to community feedback (Sims 4 was changed from an MMO to a single player game based on Sim City 2013 feedback), but that they rushed something out the door before it was ready in both cases. ![]() We know EXACTLY how Sim City and SIms 4 went - and that's why we want Paralives to take their time, not kill their devs with crunch, and not rush ANY release, even an alpha or beta. You have a fundamental misunderstanding of how software is developed and in specific how gameplay development works, so do not harass a dev into hurrying a product. Please trust a dev when they tell you it's not ready - no dev DOWNPLAYS how ready their game is when they're relying on excitement and crowdfunding for their business model (although many might in order to get the time to make something that works well instead of just barely works in a crunch-driven corporate environment - just one more way capitalism ruins everything). You cannot take a trailer and assume anything other than that specific thing works that way - or even works that well reliably. Gameplay videos released as trailers are curated sections of gameplay that are working just well enough to look good at least once. edit: Not to mention that by developing in vacuum without the feedback of the player base at every step of the way is how we got SimCity 2013 and Sims 4. They just spam motherlode just to get enough $$$ to build the mansion of their dreams and don't really care about the lifesim part. edit: And if you think building alone is not enough, for many Sims players it really is. And all of those videos were published a year ago. Originally posted by JAGIELSKI:Yeah, not playable at all. We are grateful for any kind of support we can get, whether it's word of mouth or simply adding the game to your wishlist. However, nothing forces you to fund the development of the game. If people want to support by funding through our Patreon, we highly appreciate it and we actually offer a lot of rewards in return. Also, although Early Access is something that is considered for the future, it can be a double-edged sword in lots of cases. We understand that Early Access could be another way to fund the game but we need to have a viable product first, which can't be achieved without these costly resources. ![]() We use Patreon to fund the development of the game, basically to hire skilled developers. Originally posted by ChristineParalives:We are in the pre-alpha phase of the game so no, the game is not playable at the moment as several systems still need to be implemented, on top of testing.
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